프롬소프트웨어 게임들의 본질
One jewel in the midst of mud
Light looks more beautiful in darkness. When there is something beautiful in the middle of a wasteland, we are able to appreciate it more. One jewel doesn't look like much when you have a pile of them, but if you find one jewel in the midst of mud, it is worth so much more.
Learn from there mistakes and make sure for the experience to not feel unfairly punishing
I've never been a very skilled player. I die a lot. So, in my work, I want to answer the question: If death is to be more than a mark of failure, how do I give it meaning? How do I make death enjoyable? I do feel aplogestic toward anyone who feels there's just too much to overcome in my games. I just want as many players as possible to experience the joy that comes from overcoming hardship.