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  • 영어공부12

    26. 11. 10.

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    26. 11. 9.

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    26. 11. 3.

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영어공부11

2026. 11. 9.

영어공부10

Also, I wanna briefly talk about the difficulty of this game, because I know this was discussed a lot before release, and I have some thoughts on this.

Overall, I would say FromSoft has nailed it. They somehow made a game that's not only fun and challenging for long time fans like myself, but one that simultaneously accessible for new players.

How's that possible? Well, it comes down to the structure of the game itself, because it's open world, and because you have the choice of doing one hundred things at any given time, that means you can always just leave if you're struggling, and come back later when you're stronger.

If you're more experienced like myself, you might not need to do this too often, but if you're new, this is a valid option and one that the game seems to welcome. And for the record, even I myself had to leave areas occasionally.

There were several times where I found the boss I was massively under-leveled for, and just couldn't do it. So I marked my map and came back later.

Thi-s is a double-edged sword though. You can unin-tentionally trivialize(평가절하하다) content by discovering it when you're over-leveled or over-geared. From tha-t perspective, this game has the potential to be easier than past FromSoft games for experienced fans.

This happened to me a few times, but I think it's just an unavoi-dable result of the game's open structure. They could have scaled certain areas and enemies to some extent, but I think that would have been the wrong call(잘못된 판단), as that almost never feels good.

I'm looking at you Elder Scrolls. Whenever I noticed that I was over-leveled, I made the conscious choice to equip a lower level weapon, and use it as an opportunity to experiment with different playstyles.

Ultimately it's up to you though, because there still is a lot of joy in steamrolling(불도저처럼 밀어버리다) enemies, as it reflects how much your character has grown.

I wanna be real clear though. This is still a hard game. And I lost count of how many times I died, especially in the dungeons. So don't take all this as me saying the game is easy, because it's not.

The moveset, and the designs of the enemies and bosses are seriously the best they've ever been. And you'll regularly be pushed to your limit.

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