영어공부10
Crafting. Yes, you can collect materials and craft now.
But don't worry, if the thought of that annoys you, you can mostly ignore it.
While I myself wasn't annoyed, I didn't engage with this too much outside crafting arrows and cures for stuff like poison.
Spirit summoning. Most boss fights let you summon the spirits of enemies to help you.
Again, I didn't engage with this one a whole lot either, but it's a great option to have, especially if you're struggling and want a bit of extra help while playing solo, still.
Stakes of Marika. These are essentially checkpoints added before most boss fights that let you retry immediately after dying, and I deeply appreciate them.
Dying has never been less frustrating in a FromSoft game.
And I'm sure some people will see this as a concession making the game less quote unquote hardcore, but take it from a long time fan to say that running two minutes back to the boss was never a highlight of those games.
And you can now spend more time doing the fun stuff.
In fact, I was encouraged more than ever to attempt bosses I was clearly under leveled, for just because of how little friction there was with failling this time around.
Lastly, Stealth. You can now crouch to sneak around.
This is a great addition that makes engaing enemies a bit more thoughtful.
Don't expect anything crazy like stealthing an entire camp assassin's creed style, but it's a fun new way to engage or potentially avoid groups of enemies.