영어공부7
What about the rest of the game? What about the areas that aren't optional
These are essentially extra big, traditional Dark Souls levels, with the level design fans like myself ha-ve grown-(t)o love-over the years.
Stormvale Castle, the first one is roughly the size of the entirety of Boletaria from Demon's Souls, if not larger.
And this size and complexity is maintained for the enti-re game with the rest of them. Some, even get bigger.
Straight up, these are the best levels FromSoft has ever created. They're so large, and intricate and exper(t)ly crafted with fun encounters. There's also an-impressive level of vertica-lity in all of them. In the way they're all woven together is nothing short of a master class.
Part of this is achieved through the new jumping mechanic. Going from rooftop to rooftop and scaling large structures has never been better. If the game was just these legacy dungeons and nothing else, it would not only still be game of the year, but I think it might also be longer than Demon's Souls. There's this attention to detail and not only every environment but the enemies themselves.
This has always been a thing in FromSoft games, but it's truly been raised to the next level here.